Let’s code with eTwinning (re-run)

More than one week
Novice

Course details

Projects, passion, peers, and play: unlocking creativity through coding

"In short, we believe the best way to cultivate creativity is to support people working on projects based on their passions, in collaboration with peers and in a playful spirit."

Mitchel Resnick

Mitchel Resnick’s words highlight how coding, collaboration, and creativity are deeply intertwined, fostering essential social and personal skills while shaping mindful, empowered citizens.

This course provides valuable resources and insights to help educators understand the significance of coding and computational thinking and effectively bring them into the classroom. These skills are crucial for students, enhancing their understanding of the world and preparing them for the challenges of the future.

As you learn the fundamentals of coding, you will also discover the EU Code Week initiative, gaining access to a vibrant community and numerous opportunities to connect and grow, and be inspired to create collaborative coding projects with eTwinning.


The course is offered by the European School Education Platform. Visit our website for more information.

Duration and workload

Start and end date:  open-ended, you can take this course (or any section) at your own pace

Duration: self-paced

Workload: 8-10 hours


This course is based on a version that ran from Monday, 5 May 2025 to Wednesday, 21 May 2025. The original course provided participants with opportunities to interact during a specific active timeframe of 2.5 weeks, exchange ideas and engage in a peer assessment. However, we recognise that not everyone was able to attend during the scheduled timeline.

To make the course accessible to a wider audience, we’ve developed this self-paced format. This version allows you to explore the content and complete the activities at your own pace, whenever it suits you best.

What the self-study format means:

  • Flexible schedule: You decide when and how to engage with the course materials. There are no deadlines, live sessions, or required meeting times.
  • Independent learning: While the original course included discussions and peer reviews taking place in certain days and weeks, this format empowers you to work independently, using the same materials and guidance provided during the initial version. Please note that discussions in the forums and contributions on Padlets will not be moderated, allowing for a fully self-directed learning experience.
  • Self-assessment: To replicate some of the reflective benefits of peer feedback, you will be encouraged to evaluate your own work using the provided assessment criteria.

Course competences

The course content and activities have been mapped against the competences defined by the European Framework for the Digital Competence of Educators and the SELFIE for TEACHERs tool.

  • Facilitating learners' digital competence - Problem-solving at B2 level
  • Teaching and Learning - Emerging technologies at B1 level
  • Digital Resources – Modifying at B1 level
  • Professional engagement - Professional learning (through digital technologies) at B1 level

For more information about the competences and associated proficiency levels see the SELFIE for TEACHERs toolkit.

Target audience

eTwinning educators from all subjects and grade levels who are eager to explore coding activities and create collaborative coding projects within the eTwinning community.

Learning objectives

  • develop and demonstrate your understanding of coding and computational thinking concepts and their significance in education by experimenting with coding activities, engaging in dynamic discussions and connecting with the global coding community.
  • explore the history and evolution of ICT by interacting with an AI-powered chatbot, testing coding methodologies and designing coding games that promote creativity and teamwork.
  • integrate coding into interdisciplinary learning by incorporating visual programming languages across subjects, examining eTwinning project examples and engaging in hands-on activities with educational robotics and artificial intelligence.
  • apply acquired knowledge and skills by designing an eTwinning project on coding, evaluating peer work based on defined criteria and reflecting on the planning and development process of the final activity.
Join us in exploring how coding can be a powerful tool for creativity, collaboration, and critical thinking in today’s classrooms!

Offered by

This content is offered by the European Commission. The European Commission is the European Union's politically independent executive arm. It is alone responsible for drawing up proposals for new European legislation, and it implements the decisions of the European Parliament and the Council of the European Union.

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Schedule

  1. Disclaimer: course tailored to eTwinners
  2. How this self-paced course works
  3. Module 1: A coding community
  4. Module 2: ICT history and coding activities
  5. Module 3: Coding with eTwinning
  6. Module 4: Final activity - Design your eTwinning project on coding
  7. Certificate of completion

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